Board Games Market Value is Set to Grow by USD 3.02 Billion from 2021 to 2026, Increasing Digitization of Board Games to be the Premium Trend

2022-08-08 05:13:40 By : Mr. Ian Wang

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NEW YORK , Aug. 3, 2022 /PRNewswire/ -- The BOARD GAMES MARKET is segmented by Distribution Channel (online and offline), Product (tabletop, card and dice, and role-playing), and Geography (Europe , North America , APAC, Middle East and Africa , and South America ). Moreover, the market is set to progress at a CAGR of 7.31% from 2021 to 2026. The Y-O-Y growth rate of 2022 for the board games market is estimated at 6.52%.

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Board Games Market 2022-2026: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our report covers the following areas:

Board Games Market 2022-2026: Vendor Analysis

The board games market is fragmented, and the vendors are deploying growth strategies such as investment in R&D to develop innovative board game offerings to compete in the market.

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Board Games Market 2022-2026: Segmentation

The board games market share growth by the online segment will be significant during the forecast period. Online distribution channel, also referred to as e-commerce, has significantly fueled the growth of the global board games market over the last decade. E-commerce enables customers to access regional and global brands of board games based on type and game concepts. A significant increase in the number of e-commerce vendors globally is fueled by the growing penetration of smartphones across the world. Moreover, the convenience of online delivery, multiple payment options, and easy return policies have enhanced customer trust and reliability while purchasing board games online. Such factors of the online segment is boosting the market growth.

34% of the market's growth will originate from Europe  during the forecast period. France , Germany , and the UK are the key markets for the board games market in Europe . Market growth in this region will be slower than the growth of the market in other regions. The growing popularity of alternative gaming platforms such as mobile games and the mature stage of the market will facilitate the board games market growth in Europe over the forecast period. 

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Board Games Market 2022-2026: Key Drivers

Board Games Market 2022-2026: Major Challenges

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Board Games Market 2022-2026: Key Highlights

Board Games Market 2022-2026: Related Reports

Browse Summary of the ONLINE SMARTPHONE AND TABLET GAMES MARKET by Device and Geography - Forecast and Analysis 2022-2026: The market value is set to grow by USD 41.77 billion , progressing at a CAGR of 14.5% from 2021 to 2026, as per the latest report by Technavio. The implementation of lockdowns led to the closure of schools and colleges, which boosted growth in the online smartphone and tablet games in APAC, as most students and the younger population were engaged in online smartphone and tablet games.

Browse Summary of the MASSIVE MULTIPLAYER ONLINE (MMO) GAMES MARKET by Revenue, Genre, and Geography - Forecast and Analysis 2022-2026: The market value is set to grow by USD 21.25 billion , progressing at a CAGR of 9.45% from 2021 to 2026, as per the latest report by Technavio. Furthermore, this report extensively covers massive multiplayer online (MMO) games market segmentation by revenue (free to play (F2P) and pay-to-play (P2P)), genre (MMO role-playing games (MMORPG), MMO first-person shooter (MMOFPS), MMO real-time strategy (MMORTS), and others), and geography (APAC, North America , Europe , South America , and Middle East and Africa ).

Accelerate at a CAGR of 7.31%

Europe, North America, APAC, Middle East and Africa, and South America

US, China, France, Germany, and UK

Leading companies, competitive strategies, consumer engagement scope

Atlas Games, Bezier Games Inc., Buffalo Games LLC, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Grey Fox Games, Hasbro Inc., Indie Boards and Cards, Mattel Inc., National Entertainment Collectibles Association Inc., PD Verlag GmbH and Co. KG, Ravensburger Group, Goliath Games LLC, The Walt Disney Co., Games Workshop Group PLC, Mindware Inc., and Warlord Games

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, and market condition analysis for the forecast period.

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5 Market Segmentation by Distribution Channel

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